📋 Structures are singular instances of forms. They can be organized into static compositions or into animated scenes. Structures include basic polygons and iterations of polygons, and complex forms like hypotrochoids, epitrochoids, and lissajous curves.
📋 Arrangements are static organizations of forms. This includes regular tiling using a grid and circle packing on a rectangular plane. Any structure may also be used as a method of arrangement if it utilizes parametric equations.
📋 Movements are animated organizations of forms. All forms and arrangements have the ability to be animated.This website serves as documentation of the project. Documentation will include detailed explanations, screenshots of output/images, and reusable code snippets. It should also be noted that my background is in visual art and not programming. While I utilize the later in my work, I do so in a somewhat unconventional manner — often pushing the Canvas API and my browser’s memory usage to their limits with iterative loops and recursive functions. Sometimes I seek perfection (i.e., the code performing as expected). Sometimes I seek beauty obtained from a forced error. Sometimes the perfection is an unexpected flaw.~ Rosalynn Stovall
The first completed project derived from this library is Arachne/Loom.
PLANNED UPDATES AND EXPANSIONS
- Increased variability via randomness of line weight, opacity/translucency, transformations (scale, rotate, translate, transform), compositing (layering and masking).
- 1-point boxes/cubes — closed, with open top/bottom, with open front, with open sides
- Isometric boxes (closed)
- Combinator — mix and match parts to sort through multiple variations of a certain arrangement
- Projection of depth using one or more of the following: vertical perspective, overlapping, diminution, atmospheric perspective, value distribution (highlight, shadows), linear perspective (1-point, 2-point, 3-point)
- Pixel Manipulation.
- WebGL context for the use of 3D forms and arrangements
- Rule of Thirds.
- Pyramidal organization.
- Balance/Symmetry — symmetrical (reflection symmetry, radial/rotational symmetry, biradial symmetry, point reflection) and asymmetrical organizations.
- Equilibrium for Asymmetry — Computationalizing the intrinsic weight of different areas of pictorial space and the heaviness of forms considering position, size, color, texture, and density relative to other forms.
- The use of L-systems for fractals and biological growth patterns.